Resident Evil 4 HD project will be released next week after 8 years of work

The dedication behind this mod is pretty amazing.

The Resident Evil 4 HD project began in 2014, and eight years later it’s finally finished and will be released on February 2. You might be wondering why this project exists, given that developer Capcom has re-released Resident Evil 4 in multiple HD versions, and the answer is: They weren’t that good.

The version of Resident Evil 4 that arrived on Steam in 2014 was technically in high definition, but it lacked basic customization options and the textures were simply made a bit sharper. It just didn’t do justice to one of the best games ever made. So the Resident Evil HD project has decided that if Capcom doesn’t do it right, it will: This is a massive overhaul of textures and assets for the PC version of Resident Evil 4, which recreates the textures of every game background, object and character.

To give an idea of ​​the dedication he showed, one of the two main creators, Albert Marin, followed Capcom’s footsteps to places like Raglan Castle in Wales and Palau Güell in Barcelona to photograph most of the textures used in the original game, but at much higher resolutions.

“I’ve collected a lot of locations that the game developers use as source material,” Marin told The Verge last year. “Most of the textures are recreated from scratch using some images from the texture library as a base. The original textures must be analyzed multiple times to ensure that the new source images match in terms of color, lighting, and even material.

“For example, a rock texture: This may seem like an easy challenge, and it is, if you don’t have an original texture to stick to. You cannot imagine how complicated it can be to find a rock surface that matches the original among the hundreds of different types of rock that nature offers us! »

Part of the appeal of this project is that Resident Evil 4 is one of those titles that has come to the end of SD home screens, and that’s been incorporated into the visual design: In fact, it There’s good reason to think the game is better in SD, where the textures are a little blurrier and blend together, than in an HD version which just scales up what’s already there. From the outset, the goal of this project has been to stay true to the original game’s visuals, which, as seen in the video above, appears to have been achieved. Recreating the textures completely, unsurprisingly, gives much better results than just increasing the resolution.

The Resident Evil 4 HD project will be released on February 2.

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