Thursday, March 4

Why some Xbox Series X games run at 120 FPS, but not on PS5

Some games don’t run as well on the PS5 as they do on the Xbox Series X. A well-known studio explains this difference, which is nothing to worry about.

New generation consoles

New generation consoles // Gamesdone: Frandroid

The new generation of consoles is here! The PlayStation 5 and Xbox Series X (and Series S) are commercially available (subject to stock) and gamers around the world can already enjoy them. Some are however surprised to see a certain gap in the possible configurations of certain games.

If you’re a Call of Duty: Warzone or Rocket League fan, you might not have missed the point. These two games, which have already had time to cut their teeth on PS4 and Xbox One, do not perform as well on the two new consoles. While it is possible to push the framerate up to 120 fps on Xbox Series X, this is not the case on the PS5, which should technically have no trouble achieving this feat on games of the previous generation.

A backward compatibility issue

Intrigued by this result, Eurogamer decided to seek an answer from the main stakeholders, namely Activision in the case of Call of Duty and Psyonix in the case of Rocket League. If the first did not respond, the second was a little more talkative.

« Enabling 120 Hz on Xbox Series X | S is done through a minor patch, but activating it on PS5 requires a full native port due to the way backward compatibility is implemented on the console“. And since time is money, taking the time to carry out a full port of a game that has already been released for several months, or even years, for only a handful of players – not everyone has it. console, the game and a compatible screen -, is not in the priority of the studios.

Microsoft has been offering 120 fps support to developers for several years now, even if the titles that benefit from it can be counted on the fingers of one hand. Activating it on Xbox Series X for an Xbox One game is therefore only a matter of adjustments. On the Sony side, however, PS4 creations are limited to 60 fps, including on the much more powerful architecture of the PS5. Developers must therefore port their game to the PS5.

The story of a few months

Of course, this only concerns a handful of games today, for a handful of gamers. Suffice to say that this is not a major problem. In addition, the studios will now be able to offer their titles directly on PS5 and take full advantage of the capabilities of the new Sony console. Suffice to say that this story will be very quickly forgotten and that it is in no way an argument that will tip the scales in the war of consoles on this generation.

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