In a post on its blog, PlayStation unveiled the future controllers that will accompany the next generation of PlayStation VR reality headset on PS5.
The virtual reality headset is therefore definitely not dead at Sony. After giving snippets of news about the next generation of PlayStation VR and even presenting future VR games, the Japanese firm is accelerating its communication.
In a publication on his blog, PlayStation has unveiled the controllers that will accompany the next-generation PlayStation VR on PS5. A surprise announcement for an accessory that “will play a key role” in “giving VR experiences a much deeper sense of presence and immersion,” wrote Hideaki Nishino, Senior Vice President, Platform Planning & Management at Sony PlayStation.
The advances of the integrated DualSense controller
Exit the PS Move! Unsurprisingly, the next PSVR controllers are based on the technologies found in the DualSense controller: haptic feedback, adaptive triggers and the feeling of a more in-depth gaming experience, as Nicolas Doucet explained to us. , the daddy ofAstro’s Playroom, the first game to fully benefit from these innovations.
The future controllers of the PSVR seem to be inspired by the first Oculus Touch for joystick-button controls and an orb format, a handle at the heart of a ring. “You will be able to hold it in a natural way, while enjoying a high level of freedom», Nishino promises, adding that ergonomics had been a priority in the reflection. It seems indeed possible to move your hand much more easily with this astonishing design, without risking letting go of the controller or being limited in your gestures.
This aesthetic choice, far from the design of the first generation PSVR which inspired the PlayStation 5, has the merit of being quite identifiable. If it looks massive, Sony adds that it has been tested with different hand sizes to fit the best possible, and it is also the result of decades of knowledge around controller design.
From the unveiled design, we can see a distribution of the buttons on the two controllers with a joystick each, two buttons (triangle and square on the left, round and cross on the right) as well as the Create and Option buttons distributed. We find on both sides the L1 / R1 keys (object capture) and the L2 / R2 trigger keys.
If PlayStation has chosen to base its future VR controllers (which do not have an official name for the moment) on the strengths of the DualSense controller, it is to take full advantage of the innovations, all dedicated to supporting immersion. Each controller will thus include a button with an adaptive trigger which will work as on the DualSense with a dosage to be found according to the proposed virtual use (archery, differentiating between different weapons or throwing an object). An immersive dose that seems to naturally find its place in virtual reality experiences.
The gaming giant also announces the addition of an optimized haptic feedback to “make each sensation in the game more impactful, more textured and more nuanced”. It will then be easier to have a rendering of the hits received, the surfaces under your feet and under your eyes, to add sensation to the visual and auditory experience.
The novelty comes from finger detection. The controller will be able to detect the positioning of your thumb, index or middle finger, even without pressing any button. All this aims to allow more natural gestures without the need for the command requested. The tracking of the VR controller will also be enhanced through the ring. No information has been provided on this subject, but it should most likely have motion and detection sensors on board.
These are possibly prototypes, certainly advanced, that PlayStation wanted to show, specifying that they were not the final versions. The objective is to “achieve a real leap forward” compared to the current PSVR. No release date has been announced, but we know that the developers will receive the various prototypes very soon to start working on them.