Wednesday, October 21

Google definitely abandons Daydream VR with the arrival of Android 11

Google has announced that they have stopped supporting Daydream VR, and therefore with the arrival of Android 11, a project that promised them very happy a few years ago ends. The latest technology company that has decided to turn its back on virtual reality is Google, which has announced that Daydream VR is definitely no longer supported with the arrival of Android 11. There was a certain fever for virtual reality about five years ago when they started announce a multitude of virtual reality headsets, some certainly popular such as Sony’s PlayStation VR, Oculus, and also different proposals from Microsoft and many other technological players. At that time, Google’s vision in this regard called Daydream VR stood out, which would bring virtual reality to practically all mobiles. In recent years it has been proven that virtual reality has not managed to cajole the public, basically because they have been offering some proposals far from what had been previously imagined. Now Google has issued a service update for Daydream VR to basically report that the project is no longer supported. Specifically, it can be read on the service update page that “you may still be able to access the service, but you will not receive any more software or security updates.” So Google “no longer supports the app and it may not work properly on some devices running Android 11 or later.” In any case, the end of support was seen to come, and the most important clue was that the Pixel 4 that no longer had support for Daydream. The Daydream virtual reality headsets were also discontinued on the same day. Google even declared to Venturebeat that “over time we have noticed some clear limitations that prevent virtual reality on smartphones from being a viable solution in the long term. Nor has there been the widespread consumer or developer adoption that we expected, and we have seen a decline in the use of Daydream VR headsets. ” According to a study by Bank of America Merrill Lynch, there is a 20-50% chance that we are trapped in computer simulated virtual reality. One of the problems this project had is that it required us to insert our mobile device inside the headphones to create an immersive effect. Over time it has been shown that independent headphones such as the Oculus or HTC Vive have performed better in the market, basically because they are independent devices with their own lenses. It seems that Sony will try again with a new version of the PlayStation VR for PS5, but obviously it seems that it will be a fairly specific market niche. Most technology companies are betting more on augmented reality, focusing mainly on entertainment but with more emphasis on productivity.

[Vía: Gizmodo]computerhoy.com

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