Tuesday, April 20

GLaDOS nearly wasn’t in Portal

Imagine a Portal game without GLaDOS. Almost impossible, right? But the comically cruel robotic taskmaster almost didn’t appear in Valve’s classic puzzler at all.

That’s according to Valve’s Robin Walker. In a wide-ranging interview with TechRadar (coming this week) to mark Half-Life: Alyx’s four BAFTA Game Awards nominations, the Valve game designer revealed how the original vision for Portal included the all-important portal gun, but not the cake-loving baddie.


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